Druidess Hero
You can get this hero from event Platinum but you must know how trick for get all platinum Wheel. And Fortress Raid, but I didn't know when Fortress will come again. So you only can get in Platinum Wheel and in poin momoya. This is my best hero number 3.
Skill druidess from level 1-10
1. Cast Ward on your first 1 Creature, allowing them to negate the majority of damage taken and deal 200 direct DMG to all enemy Creatures Has a 5% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 3 times.
2. Cast Ward on your first 1 Creature, allowing them to negate the majority of damage taken and deal 225 direct DMG to all enemy Creatures Has a 10% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 3 times.
3.Cast Ward on your first 2 Creature, allowing them to negate the majority of damage taken and deal 250 direct DMG to all enemy Creatures Has a 15% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 3 times.
4.Cast Ward on your first 2 Creature, allowing them to negate the majority of damage taken and deal 275 direct DMG to all enemy Creatures Has a 20% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 3 times.
5.Cast Ward on your first 2 Creature, allowing them to negate the majority of damage taken and deal 300 direct DMG to all enemy Creatures Has a 25% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 4 times.
6.Cast Ward on your first 3 Creature, allowing them to negate the majority of damage taken and deal 325 direct DMG to all enemy Creatures Has a 30% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 4 times.
7.Cast Ward on your first 3 Creature, allowing them to negate the majority of damage taken and deal 350 direct DMG to all enemy Creatures Has a 35% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 4 times.
8.Cast Ward on your first 4 Creature, allowing them to negate the majority of damage taken and deal 375 direct DMG to all enemy Creatures Has a 40% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 5 times.
9.Cast Ward on your first 4 Creature, allowing them to negate the majority of damage taken and deal 400 direct DMG to all enemy Creatures Has a 45% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 5 times.
10.Cast Ward on your first 5 Creature, allowing them to negate the majority of damage taken and deal 425 direct DMG to all enemy Creatures Has a 50% chance to prevent enemy Creatures from healing this round. Damage deal by enemys Ward and vice versa. Ward will end after triggering 6 times.
