This hero you can get in ore Mall. And this hero will be good for clear all map till map 16. But you need best strategy for it.. Level 4 enough.
Skill Vile Songstress from level 1-10
1. Disable the 2 rightmost enemy Creatures and deal 20% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 20%, they can't use Skill3, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 10% of the DMG they deal, if requiem is negated, affected Creatures take 1000 direct DMG.
2. Disable the 2 rightmost enemy Creatures and deal 19% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 24%, they can't use Skill3, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 16% of the DMG they deal, if requiem is negated, affected Creatures take 1100 direct DMG.
3. Disable the 2 rightmost enemy Creatures and deal 18% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 28%, they can't use Skill3, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 16% of the DMG they deal, if requiem is negated, affected Creatures take 1200 direct DMG.
4. Disable the 3 rightmost enemy Creatures and deal 17% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 32%, they can't use Skill3, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 16% of the DMG they deal, if requiem is negated, affected Creatures take 1300 direct DMG.
5.Disable the 3 rightmost enemy Creatures and deal 16% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 36%, they can't use Skill, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 18% of the DMG they deal, if requiem is negated, affected Creatures take 1400 direct DMG.
6.Disable the 3 rightmost enemy Creatures and deal 15% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 40%, they can't use Skill, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 20% of the DMG they deal, if requiem is negated, affected Creatures take 1500 direct DMG.
7. Disable the 3 rightmost enemy Creatures and deal 14% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 44%, they can't use Skill3, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 22% of the DMG they deal, if requiem is negated, affected Creatures take 1600 direct DMG.
8.Disable the 3 rightmost enemy Creatures and deal 13% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 48%, they can't use Skill, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 24% of the DMG they deal, if requiem is negated, affected Creatures take 1700 direct DMG.
9.Disable the 3 rightmost enemy Creatures and deal 12% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 52%, they can't use Skill, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 26% of the DMG they deal, if requiem is negated, affected Creatures take 1800 direct DMG.
10. Disable the 4 rightmost enemy Creatures and deal 10% of their Max HP (capped at 1000) as direct DMG each turn. When their HP is below 60%, they can't use Skill, will attack their own hero, and become immune to disable effect (This immune is removed when Requiem is recasted) They will also recover HP equal to 30% of the DMG they deal, if requiem is negated, affected Creatures take 2000 direct DMG.
